# Dayz Add

> Set up a DayZ test server instance under .server/<instance/. Copies the mission template from DayZ Server install if missing, creates per-instance serverDZ.cfg + Profiles/ (server -profiles=) and a top-level shared .server/!ClientDiagLogs/ (client -profiles=). Each instance is isolated on the server side so you can run multiple variants of the same map (chernarus, chernarus-hardcore, etc.) without cross-contamination. Refuses if the legacy workspace/server/ layout exists (delete it manually; that layout is no longer supported). Required before /dayz-launch-test for a given instance. Use --refresh-mission to re-copy mission content after a DayZ update.

## Facts
- Page: https://tashan.sh/capability/skill-dayz-n-chill-dayz-add-server
- tashan id: skill:DayZ-n-Chill/dayz-add-server
- Source: https://github.com/DayZ-n-Chill/Agentic-Z
- Type: skill
- Category: devtools
- tashan score: not scored (catalogued only — too little public evidence)
- Adoption: 9.0
- Upkeep: 95.0
- Freshness: 90.0
- Evidence coverage: 84% of the inputs this score can use
- Health: active
- Instruction depth: not yet graded
- License: NOASSERTION
- Official: no

## Install

```sh
cp -r dayz-add-server ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

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Measured 2026-09-12 by tashan (https://tashan.sh) from public evidence. Scorer s5.
