# Dayz Import Mod

> Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName/ via a directory link, and create the matching P:\<ModName\ junction so the rest of the DayZ skills (build, launch, clean) work on it. Optionally fills in missing scaffold pieces (config.cpp, $PBOPREFIX$, workbench/dayz.gproj) by prompting y/N per piece. Source folder is never moved or copied - the link points at it where it lives.

## Facts
- Page: https://tashan.sh/capability/skill-dayz-n-chill-dayz-import-mod
- tashan id: skill:DayZ-n-Chill/dayz-import-mod
- Source: https://github.com/DayZ-n-Chill/Agentic-Z
- Type: skill
- Category: devtools
- tashan score: not scored (catalogued only — too little public evidence)
- Adoption: 9.0
- Upkeep: 95.0
- Freshness: 90.0
- Evidence coverage: 84% of the inputs this score can use
- Health: active
- Instruction depth: not yet graded
- License: NOASSERTION
- Official: no

## Install

```sh
cp -r dayz-import-mod ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

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Measured 2026-09-12 by tashan (https://tashan.sh) from public evidence. Scorer s5.
