# Webgl Liquid Metal

> | A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

## Facts
- Page: https://tashan.sh/capability/skill-gavin-gibson-webgl-liquid-metal
- tashan id: skill:Gavin-Gibson/webgl-liquid-metal
- Source: https://github.com/Gavin-Gibson/GlasswareTracker
- Type: skill
- Category: other
- tashan score: 50.0 / 100
- Adoption: 14.0
- Upkeep: 98.0
- Freshness: 95.0
- Evidence coverage: 84% of the inputs this score can use
- Health: active
- Instruction depth: not yet graded
- License: Apache-2.0
- Official: no

## Install

```sh
cp -r webgl-liquid-metal ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

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Measured 2026-09-12 by tashan (https://tashan.sh) from public evidence. Scorer s5.
