Game Developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Works with: Claude Code, Cursor, Codex CLI
Category: Dev Tools & CI — see all ranked ›
- Adoption: 1 repos
- Health: active
- GitHub stars: 10,728
- Contributors: 17
- License: MIT
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source ↗ · skill:Jeffallan/game-developer
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