Adaptive Music
Use when wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus. Pairs generated stems with a state machine and AudioBus structure. Trigger on "adaptive music", "dynamic music", "music changes when combat starts", "layered music", "vertical music", "wire stems".
Works with: Claude Code (native) · Cursor, Codex CLI (manual)
native: this artifact type is that client's own format
Category: Design — see all ranked ›
Install (Claude Code):
cp -r adaptive-music ~/.claude/skills/- Adoption: 1 repos
Security audit
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source ↗ · skill:SummerEngine/adaptive-music
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Measured 2026-08-09 · scorer s5 · how · something wrong here?