# Adaptive Music

> Use when wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus. Pairs generated stems with a state machine and AudioBus structure. Trigger on "adaptive music", "dynamic music", "music changes when combat starts", "layered music", "vertical music", "wire stems".

## Facts
- Page: https://tashan.sh/capability/skill-summerengine-adaptive-music
- tashan id: skill:SummerEngine/adaptive-music
- Source: https://github.com/SummerEngine/summer
- Type: skill
- Category: design
- tashan score: not scored (catalogued only — too little public evidence)
- Adoption: 9.0
- Upkeep: not measured
- Freshness: not measured
- Evidence coverage: not measured
- Health: not measured
- Instruction depth: not yet graded
- Official: no

## Install

```sh
cp -r adaptive-music ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

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Measured 2026-08-09 by tashan (https://tashan.sh) from public evidence. Scorer s5.
