Animation Tree
Use when the user has clips on a character and needs them to play in response to gameplay — idle/walk/run blend, attacks that interrupt locomotion, hit reactions that override everything. Designs and wires AnimationTree state machines and blend trees in Summer Engine. Trigger on "AnimationTree", "state machine", "blend tree", "transition", "play animation when", "character keeps T-posing", "wire animations".
Works with: Claude Code (native) · Cursor, Codex CLI (manual)
native: this artifact type is that client's own format
Category: Design — see all ranked ›
Install (Claude Code):
cp -r animation-tree ~/.claude/skills/- Adoption: 1 repos
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source ↗ · skill:SummerEngine/animation-tree
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Measured 2026-08-09 · scorer s5 · how · something wrong here?