# Animation Tree

> Use when the user has clips on a character and needs them to play in response to gameplay — idle/walk/run blend, attacks that interrupt locomotion, hit reactions that override everything. Designs and wires AnimationTree state machines and blend trees in Summer Engine. Trigger on "AnimationTree", "state machine", "blend tree", "transition", "play animation when", "character keeps T-posing", "wire animations".

## Facts
- Page: https://tashan.sh/capability/skill-summerengine-animation-tree
- tashan id: skill:SummerEngine/animation-tree
- Source: https://github.com/SummerEngine/summer
- Type: skill
- Category: design
- tashan score: not scored (catalogued only — too little public evidence)
- Adoption: 9.0
- Upkeep: not measured
- Freshness: not measured
- Evidence coverage: not measured
- Health: not measured
- Instruction depth: not yet graded
- Official: no

## Install

```sh
cp -r animation-tree ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

---
Measured 2026-08-09 by tashan (https://tashan.sh) from public evidence. Scorer s5.
