# Character Model

> Use when generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion. Generates a T-pose reference image, gates an un-rigged preview past the user, then runs the Meshy auto-rig pass and wires the result as a CharacterBody3D (movement) or Node3D (cinematic). Trigger on "make a character", "generate the player", "I need an enemy model", "create an NPC", "rigged humanoid", "character with a skeleton", "model for animation".

## Facts
- Page: https://tashan.sh/capability/skill-summerengine-character-model
- tashan id: skill:SummerEngine/character-model
- Source: https://github.com/SummerEngine/summer
- Type: skill
- Category: design
- tashan score: not scored (catalogued only — too little public evidence)
- Adoption: 9.0
- Upkeep: 79.0
- Freshness: 93.0
- Evidence coverage: 84% of the inputs this score can use
- Health: active
- Instruction depth: not yet graded
- License: MIT
- Official: no

## Install

```sh
cp -r character-model ~/.claude/skills/
```

## Security audit
Not scanned. We audit npm-published capabilities; this one has no npm package we can resolve, or has not reached the queue. This is not a clean bill of health.

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Measured 2026-08-14 by tashan (https://tashan.sh) from public evidence. Scorer s5.
